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Computer Game for Stroke Patients

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Abstract

Through our association with the Active Reach and Manipulation (ARM) Clinic, run by the Occupational Therapy Program, Wayne State University, we were presented with a challenge to develop a video game that could improve the functional outcomes of stroke rehabilitation therapy. Our approach focused on creating an immersive and engaging experience that would incentivize maximal, autonomous patient effort and control during rehabilitation exercises while generating useful performance data for the therapist. The resulting product utilizes a 3-axis wireless sensor, strapped to the person’s hand, to them to fly a simulated airplane through series’ of rings using the pronation and supination movements of their hand. This paper details the development, expectations, and future development plans for this rehabilitation gaming system.

Further Information

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